"Splinter Cell" or "Metal Gear" this aint.
Uninspired in every way, this game falls completely, completely flat.
In an attempt to capitalize on the popularity of sneak-and-shoot games like Metal Gear Solid, Splinter Cell, and Castle Wolfenstein, this game is a top-down ninja-inspired piece of fetid dingo's kidneys.
The author thought it would be sage to simplify the controls of the game to make it more accesible to the player - a piece of advice taken well by Halo engineers, but not by Fable designers.
The result, however, was that the gameplay was crap. Attacking an enemy is done automatically, defined by proximity, and the mode of death is random. In order to engage in actual combat with an enemy the player had to be literally directly in front of the enemy for an extended period of time. With all the random- and unanimated- movements of the samurai, this is nearly impossible. Avoiding detection is ridiculously easy, as the enemies in this game make Koopa Troopas look like Sir Henry Clinton.
The combat engine was so simplistic that it was far more annoying than fun. Even now, after having beaten the game, I still don't know if the combat was turn-based or not - it all seemed confusing and random.
All in all the game plays like an idiot's wet dream. It requires zero skill, but is extremely violent. Anyone with any love for videogames should avoid this game or else it might just wound your soul.